An AI for a complex boardgame based on Monte Carlo Tree Search
An AI for a complex boardgame based on Monte Carlo Tree Search
About
An AI for a complex boardgame based on Monte Carlo Tree Search
About
I present my experience developing an AI for a complex modern boardgame such as Commands and Colors. The techniques that can be applied to perfect information games such as chess do not apply directly here, because the game has: incomplete information (cards), chance (dice) and a player performs a variable number of moves before passing the turn to the other player. Monte Carlo Tree Search is one of the fundamental techniques used in modern game AI. In this presentation we show what modifications are needed in order to make MCTS work for our chosen game.
Language
English
Level
Intermediate
Length
30 minutes
Type
conference
About the speaker
About the speaker
Matteo Vaccari
speaker •
Details
Language
English
Level
Intermediate
Length
30 minutes
Type
conference
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