Multiplayer Pac-Man with RSocket
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Languages • September 2019
Multiplayer Pac-Man with RSocket
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Language
English
Level
Intermediate
Length
50 minutes
Type
conference
About
Multiplayer Pac-Man with RSocket
About

One of the challenging aspects of building modern games is making it multiplayer especially when it comes to choosing transport among the variety of network protocols and their limitations. Performance, stability, and simplicity in development, - can we have them all at once? Today we will show you the way to tackle this - using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making the game.

About speaker
About speaker
Oleh Dokuka
Developers Advocate / Principal Software EngineerNetifi, inc
Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Opensource geek, the active contributor of ProjectReactor. Along with that, Public speaker and Author of the book "Reactive Programming is Spring 5.0":https://www.packtpub.com/application-development/reactive-programming-spring-50
Details
Language
English
Level
Intermediate
Length
50 minutes
Type
conference