The Textorcist: Post Mortem
Add Share
Product Design • March 2019
The Textorcist: Post Mortem
Explore more
Language
Italian
Level
Non technical / For everyone
Length
39 minutes
Type
conference
About
The Textorcist: Post Mortem
About

In questo talk faremo una panoramica dello sviluppo di The Textorcist: realizzato in 3 anni da Morbidware e pubblicato da Headup Games a Febbraio 2019. Partendo dalla Global Game Jam 2016, passando per Codemotion, Casual Connect e Gamescom, seguiremo la genesi e l'evoluzione del gioco finale e vedremo come è stato recepito dopo il lancio, il rapporto con gli streamers e quale sarà il futuro di questo prodotto.

About speaker
About speaker
Diego Sacchetti
DeveloperMorbidware
Diego Sacchetti began working as an AS3 Developer in Rome's Media Agencies creating small games and applications for different brands. In 2012 he starts making games under the indie label Morbidware, publishing various games across the years for Mobile and Web platforms, In 2016 he starts the development of The Textorcist, released in 2019, a game published on Steam with Headup Games.
Details
Language
Italian
Level
Non technical / For everyone
Length
39 minutes
Type
conference